Robert Sälg

I'm a lifelong software architect/developer. While specialised in building frameworks and large-scale systems, my artistic side eventually led me into the world of game development.

I thrive in constrained environments. Even with strong technical or budget limits. I always find ways to create visually impressive and efficient products. I like to solve problems in creative ways, getting the maximum out of available resources. I keep code quality high, clean, scalable and technical debt as low as possible.

My Story

After building large portals and booking systems for travel companies, railroad companies, and restaurants, I started focusing on more visually interesting projects. There were many award-winning applications, software solutions, and innovative websites/portals where I combined my graphical skills with a strong focus on UX and UI design.

Eventually i moved into gaming. In game development I can combine all my skills and passions. Starting from frameworks, hardcore coding, math and physics, to 2D and 3D graphics, animations, audio, optimization and compatibility, storytelling, and game design. I'm always curious, always learning, and love diving deep into every part of the process. I've founded several game studios and built many games, including the StreetRally and StreetRace Rivals franchises, which together have reached around 30 million players. Check out upcoming games here!

As a person, I am naturally very curious and always exploring something new. I have a very wide range of hobbies, from astronomy and astrophotography to electronics, robotics, woodworking, and gardening. I also keep exotic pets and plants, play blues guitar, and enjoy collecting all kinds of things. I stay physically very active/healthy.

Workshop / LAB

At some point in my life, I realized I also love building things with my hands. It's a great escape from the world of software development. I have a small workshop and an electronics lab where I enjoy creating all kinds of devices, robots, and experimental projects.

I have a passion for high-voltage and analog cirquits as well, building and experimenting with Tesla coils, high-voltage generators, Jacob's ladders, and other electrical creations. I also love woodworking and furniture making, often combining it with electronics to create unique functional pieces. Check out more!

Astronomy / Astrophotography

Astronomy and astrophotography are among my many hobbies. I've been exploring the universe with my telescope for quite some time and have also ventured into astrophotography. I also enjoy photographing atmospheric phenomena such as auroras, noctilucent clouds, light pillars, sundogs, and various halo effects. View more!

Fitness & Mental Health

Physical and mental health are one of my top priorities in life. Besides other sports and activities, I have been passionate about fitness and bodybuilding for more than 25 years. Training has become an important part of my lifestyle, teaching me discipline, consistency, and the value of continuous self improvement.

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Blues Guitar

Whenever I have a free moment, I like to pick up a guitar and spend some time playing. I especially enjoy blues, but I love exploring different styles and experimenting with sounds. Guitar is another creative outlet  for me, a way to relax, express myself, small step away from the digital world.

Inspired Game Engine

A custom-built game framework developed on top of OpenFL using the Haxe programming language. It’s designed with lightweight, high-performance HTML5 games in mind, especially for platforms like Facebook Instant Games, with future support planned for Android and iOS.

The main idea behind the framework is to handle all graphics using layered tilemaps. It includes a big collection of UI and visual elements, with support for grouping, layering, ordering, and different parameters like alpha, scale, and rotation — all drawn on final layered tilemap bitmaps for best performance.

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Main features:

  • Graphics System

    Clean parent-child logic with grouping, scaling, alpha, rotation, and ordering

  • Tile & Skin System

    Built-in support for slice9, patterns, fills, animations, fast rendering, and reuse

  • Template System

    Visually build templates using tiles and graphics with areas, positions, and offsets

  • Bitmap Font System

    Includes animated effects, easy to use in any scene

  • Particle System

    Effects with animation, aging, fading, pulsating, flickering, and orbital motion, etc.

  • Audio System

    Dynamic music and sound handling with looping and testing tools

  • Custom Event System

    Connect game logic without tight coupling between components

  • Buttons & Forms

    Interactive UI elements including buttons, sliders, checkboxes, and radio buttons

  • Math & Utilities

    Modules for easing, approximation, randomness, and more

  • Virtual Server Simulation

    Perfect for testing server logic or async flows locally

  • Graphics & Tileset Exporter

    Automatically prepares and generates all visual assets and data

  • Debug Tools

    Performance monitoring, hitboxes, param testing, and more

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