About Inspired Studio
We love building games! We work hard to make game development easier and more fun. We combine our strong technical development skills with deep love for games and our artistic creativity.
Inspired Game Engine
A custom-built game framework developed on top of OpenFL using the Haxe programming language. It’s designed with lightweight, high-performance HTML5 games in mind, especially for platforms like Facebook Instant Games, with future support planned for Android and iOS.
The main idea behind the framework is to handle all graphics using layered tilemaps. It includes a big collection of UI and visual elements, with support for grouping, layering, ordering, and different parameters like alpha, scale, and rotation — all drawn on final layered tilemap bitmaps for best performance.
Main features:
Graphics System
Clean parent-child logic with grouping, scaling, alpha, rotation, and ordering
Tile & Skin System
Built-in support for slice9, patterns, fills, animations, fast rendering, and reuse
Template System
Visually build templates using tiles and graphics with areas, positions, and offsets
Bitmap Font System
Includes animated effects, easy to use in any scene
Particle System
Effects with animation, aging, fading, pulsating, flickering, and orbital motion, etc.
Audio System
Dynamic music and sound handling with looping and testing tools
Custom Event System
Connect game logic without tight coupling between components
Buttons & Forms
Interactive UI elements including buttons, sliders, checkboxes, and radio buttons
Math & Utilities
Modules for easing, approximation, randomness, and more
Virtual Server Simulation
Perfect for testing server logic or async flows locally
Graphics & Tileset Exporter
Automatically prepares and generates all visual assets and data
Debug Tools
Performance monitoring, hitboxes, param testing, and more











